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74. Re: No Ghostbusters PC MP Jun 16, 2009, 07:38 Z9000
The argument that PC DRM is somehow worse than the inherent console lock-in and DRM completely discredited anything else you might have had to say Z9000.

LOL What? My games don't have activation limits and can be sold, traded, given to a friend. The only thing that might be considered DRM on the retail games is that it only works on a PS3? That's not DRM, that's proprietary development, just like the Xbox and even the PC (try putting a PC game in a mac).

For the occasional DLC or budget games, PS3 DRM is a 5 different device allowance and completely transferable to other devices just like Ipod. I can call Sony on the phone if needed (haven't needed to yet and I got the DLC on 2 machines at the moment). Xbox on the other hand is 1 machine only and they make you do back flips to transfer it more than once a year. Hell most people are lucky to get an Xbox to last a whole year... To the console systems credit, their DRM does not interfere with the operation of the title (unless it's Xbox makin you redownload everything again after a RROD which shows up as demo only until you do!)

I am safe in my opinion that I think all PC DRM is total crap across the board, period, Steam included, especially since it's DRM that sometimes has games with even further imbedded DRM. If Steam did their DRM like Ipod, had good support, a number to call, didn't force a TSR all the time, and didn't alow other DRM to be imbedded, I would be a lot easier going on them. But the main problem remains is that the retail games are all included in the DRM too (unlike consoles). So with PC you get a gate keeper over all your software, with consoles you get a partial gatekeeper on some DLC, but no gatekeeper on the big retail games (the ones that matter). So not sure what your point is, other than you don't really have one?

This comment was edited on Jun 16, 2009, 07:40.
PS3 resurgance by GOW3 - Check! Mass Effect for PS3 - Check! Diablo 3 for consoles? I say "For sure"!
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