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25. Re: Op Ed May 20, 2009, 19:30 Dades
 
Yes, the amount of stuff you are asking for - multiple dungeons in content patches every 1-2 months - is impossible to do without breaking the game to unplayability. You can't just throw money at things and they magically appear.

No it's not, you're just saying it is. No one said we wanted complete raid dungeons every month, that's just something you invented for your blizzard apologist argument. We want CONTENT every month, that's why we pay a monthly fee. What form that content takes is up to Blizzard to provide, different players like different things in the game.

And I never said you throw money at things and they happen but in this case Blizzard has stated a few times they have a relatively small development team they are reluctant to expand. No one here is dumb enough to think that you just go out and hire 500 random bodies then everything will sort itself out. That's just your assumption, we understand the complications involved with regards to inter-team communication and middle management. Other companies in the software world overcome those difficulties by finding the right mix.

You're welcome to all of the multitude of MMO's out there with a ton of stuff to do that you can't actually do because they're unplayable from bugs.

Yeah WoW is certainly a stranger to bugs, unexpected downtime and other issues Rolleyes

You're contradicting yourself. How are you going to get a challenge without multi-day clears and painfully long raid nights? How are you going to get content fast enough when you will blaze through it? How in the world would they discern between "time spent" and "skill"? Your ideas of the "perfect raids" don't make any sense.

You want a challenge that takes very little time, shuts out casual players, and another dungeon the minute you're done with it. That makes no sense.

Again no, that's your asinine assumption to suit your own argument. No one said anything remotely like it. You can provide challenge while still allowing for timely completion. It's sad to see you're so caught up kissing Blizzard's buttocks that you think that constant repetition is equal to challenge. Doing something over and over until every raid member understands isn't the same thing as providing a challenging fight. There are certain encounters in WoW that showed this insight but they are few and far between. A perfect recent example is Sartharion.

Not everything has to be a raid either. They have not added a single 5man dungeon since the Lich King inception. They have not added a battleground yet either. There's a multitude of things that could be done on a monthly or bi-monthly basis that wouldn't tax the development team beyond it's capabilities. Or *gasp* they could have a separate team working on each expansion to free up bodies instead of having a skeleton crew do half-assed patches between major content patches.
 
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