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12. Re: Fallout 3 Broken Steel Diary, Movie May 5, 2009, 10:12 osage no onna
Despite all of the naysayers around here it's rare to find a game with such amazing depth. Little things like finding a little shack unmarked in the map with a story attached to it.

This is what I like about the game the most, and its main improvement over Beth's other games: it actually rewards exploration. Just about every place you go to has a little story to it, if you're willing to piece it together. In Oblivion there really was no reason to explore dungeon #213 unless a quest took you there, and even then it was just a guy or an item sitting at the back of the place. Morrowind was largely the same (although a little better in that regard), and Daggerfall obviously as well, what with the thousands of randomly generated locations. Hopefully they'll actually keep going in this direction from now on.
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