Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

83. Re: Zeno Clash v. Piracy May 1, 2009, 15:28 Jerykk
I notice a pattern with you, every time someone disproves you, you change the subject.

Sorry Vern, I think you need to go back and actually read post 73. You know, the post I directly responded to. In fact, here's exactly what I responded to: You might catch some numbers from people who just see something new and grab it but more than likely people will ignore what they don't know.

Post 73 was specifically about the downloading habits of pirates. Dades made a statement about that which I disagreed with so I refuted it. He then changed the subject to developers when the original post was clearly referring to pirates.

In any case, I already offered (in the very same post) a rebuttal with a developer's standpoint considered. Here it is again:

With that said, I'll now address your points in the context of developers:

1) Yes, you are giving away your game for free and hoping people will pay for it. However, even if you don't give your game away, it will still get pirated. In the end, piracy is inevitable and all you can do is hope you've made a product people are willing to pay for.

2) Customers and pirates are not mutually exclusive. A very popular stance that anti-piracy folk generally like to take is that there is no overlap between pirates and customers... unless they're talking about stopping piracy, in which case pirates conveniently turn into paying customers. Anti-piracy folk also like to claim that nobody would buy something they already have. Let me ask you this: Why would anybody buy anything if they can get it for free? Piracy is easy and viable to all customers. Why does anyone buy anything? Logically, they would just pirate everything. What's that, you say? Morals and principles? Good point. Now, if a pirate downloads a game and plays it, logic states that they wouldn't buy it... but here comes morality again! If a pirate enjoys a game he downloaded, he might feel compelled to reward the developers by buying it. The point here is that there are varying shades of morality. It's not just right and wrong, good and evil. Some people believe that games should be purchased sight unseen, others believe that games need to prove themselves first. Some people think piracy is inherently evil, other people simply see it as a means to an end. To assume that everyone has the same morals is a bit shortsighted.

3) By "everything else," I assume you mean other forms of advertising? As I mentioned in an earlier post, marketing isn't cheap or easy. If you want to maximize your game's exposure, you're going to have to spend a lot of money and resources. If you only appear on niche sites, your game won't reach the eyes of many people.

4) If you're an indie developer, you don't have a publisher. Publishers deal with marketing so if you do have one, exposure is less of an issue. However, there are still a lot of really obscure published games that people don't know exist.


Now if you'll excuse me, I have some free games to obtain that I will totalllllllly buy later because we're all honest gamers here right chap?

Refer to #2 above.

This comment was edited on May 1, 2009, 15:30.
Avatar 20715
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.


Blue's News logo