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Re: On Riddick DRM |
Apr 16, 2009, 22:10 |
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To break? Nope. Get broken, scratched, corroded, or simply get lost. Any of these could happen which is why you should have made a working backup disc to play from and kept the original one stored.
That's like saying I should be prepared for lightning to strike me every time I step out of the house No, it isn't. It is far more likely that a game disc will fail or get lost and need to be backed up especially one which is played frequently than you'll get struck by lightning. That is why I pointed out that you should have backed up your game's discs instead of letting the original one get ruined and then criticizing physical distribution of games for it when you could have easily done something yourself to prevent it in the first place.
I don't get why you're being such a prick about it. My intention wasn't to be a prick. It was just to point out the error of your judgement and perspective. Making backup copies of the game CD-ROM's you play a lot is inexpensive and easy to do at least for games without DRM. It also keeps you in control of whether you can play your games or not. However, instead of doing that, you would rather put control of your games in the cloud using a service like Steam and depend on its reliability instead of your own (which is only a better choice if you are unreliable). I would rather have DRM-free games stored on my own physical media like we had ten years ago (especially given how inexpensive and large portable storage is today) than have to put my head and faith in some company's cloud and linked DRM scheme.
I wouldn't know as I've never used it. Which is exactly why you shouldn't have tried to dispute what I wrote.
This comment was edited on Apr 16, 2009, 22:41. |
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