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60. Re: OnLive a Game Changer? Mar 25, 2009, 17:04 MindStalkerReturned
 
Players won't blip around, because there is NO need for client side prediction. If I was riding on someones BF2 M1 commander seat, I'd find using the machine gun easier on this service than on BF2 as it stands, because the movement packets aren't retransmitted, which multiplies x2 lag spikes when they involve the servers connection.

Whats even more interesting about this is if your playing multiplayer on this system you'll most likely be paired up in games with other OnLive users meaning the multiplayer commonent will feel like LAN (a very fast LAN at that). So there will be no additional lag in multiplayer versus single player.
 
 
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