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| 11. |
Re: Gabe Newell and Chet Faliszek on Left 4 Dead |
Nov 22, 2008, 13:03 |
rist3903 |
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All Valve has done here is the equivalent of putting a heartrate monitor on a guy watching a movie. Sure, that tells you when the subject is excited and when calm, but what that tells you about how you should plot your movie is another question entirely. Well, no of course it doesn't tell you how you should plot your movie, but it is hard data that can be used by people who have experience in storytelling to create scenarios that have palpable tension.
I have encountered a few of these during the game and was on the edge of my seat. Once a tank attacked my friends and I and had killed 3 people and was gunning for our last. The 3 of us cheered him on as he limped across the bridge towards safety, the tank on his tail. A smoker latched onto him from above the safe room caboose but he managed to kill it before it dragged him and inched inside. It was definitely a moment that will stay with me for a long time.
It is not a perfect system and there is room for improvement. Fortunately it was made by Valve. These guys know a thing or two about honing games, both pre and post release.
This comment was edited on Nov 22, 2008, 20:13. |
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