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35. Re: Performance Nov 6, 2008, 00:40 The Half Elf
X3 - Terran Conflict
Game Version:

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce 8800 GTS [640 MB] Driver: 6.14.0011.7824
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
Usable System Memory: 2048 MB

Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Scene "Trade" 36.6 average fps 11.0 minimum fps 84.0 maximum fps
Scene "Fight" 69.9 average fps 28.0 minimum fps 148.0 maximum fps
Scene "Build" 61.3 average fps 40.0 minimum fps 86.0 maximum fps
Scene "Think" 27.9 average fps 20.0 minimum fps 52.0 maximum fps

Overall average framerate: 48.9 fps

And if I'm not mistaken it's the damn Glow Filter with weapons fire that has ALWAYS been a nasty hit on framerates.

Creston as X3:R was 'Your Game', how does TC stand up? Is the story continued or basically free form?

Also how is base building in TC? In the previous version I just made a base and left it, and attempted once or twice to make one of the connected 'mega bases' but gave up being too much of a pita.
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