|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 35. |
Re: Performance |
Nov 6, 2008, 00:40 |
The Half Elf |
|
|
-------------------------- X3 - Terran Conflict -------------------------- Game Version: 1.2.0.0
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236) DirectX Version: DirectX 9.0c (4.09.0000.0904) Graphics Card Info: NVIDIA GeForce 8800 GTS [640 MB] Driver: 6.14.0011.7824 CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs) Usable System Memory: 2048 MB
Video Settings During Benchmark: Screen Resolution: 1680 x 1050 * [32], fullscreen Using Shader Profile: 3.0 Antialias Mode: NONE Anisotropic Mode: NONE
Graphics & Shader Settings: Texture Quality: high Shader Quality: high High Quality Bumpmaps: enabled Environment Mapping: enabled Glow Filter: enabled Ship Color Variations: enabled More Dynamic Lights: enabled Used Vertexsize: 40 bytes
Framerates -------------------------------------------------------------------------------- Scene "Trade" 36.6 average fps 11.0 minimum fps 84.0 maximum fps Scene "Fight" 69.9 average fps 28.0 minimum fps 148.0 maximum fps Scene "Build" 61.3 average fps 40.0 minimum fps 86.0 maximum fps Scene "Think" 27.9 average fps 20.0 minimum fps 52.0 maximum fps
Overall average framerate: 48.9 fps
And if I'm not mistaken it's the damn Glow Filter with weapons fire that has ALWAYS been a nasty hit on framerates.
Creston as X3:R was 'Your Game', how does TC stand up? Is the story continued or basically free form?
Also how is base building in TC? In the previous version I just made a base and left it, and attempted once or twice to make one of the connected 'mega bases' but gave up being too much of a pita. |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.