KOTOR was a console port but did it play like a PC game? Yeah, damn right it did.
No, it didn't. From the extremely small shoebox levels to the retarded interface (especially the tedious inventory management) and on to the non-existent challenge level it had "console" plastered all over it. On top of that it was also an epic borefest but, OK, granted, that had more to do with the lack of talent and creativity at BioWare than with the game being on consoles.