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66. ... Aug 11, 2008, 21:56 theyarecomingforyou
As for not measuring Oblivion by the standard set by RPGs like Baldur's Gate... why not? Should we not judge games by the highest standards? If we judge games by the lowest standards, they will never evolve... which is why gaming is in the state it is today.
But Oblivion wasn't trying to be Baldur's Gate - that's the whole point. It was an action-RPG that set out to do things very differently. That's not to say it wouldn't have benefited from many of aspects of other RPGs but it wasn't trying to do so. I took Oblivion for what it was and had a great time.

I agree that Oblivion was shallow on the RPG side of things and could have been substantially improved - heck, even the action could have been improved. The point is it was still a good / great game. It was never average.

I was with you up until that part... I hated the stealth system. Psychic guards knowing automatically whenever you commit a crime, even if there's nobody there to see you. Targets always knowing exactly where you are, even if you run away and hide again after attacking. Being able to sneak around in full armor. And those are just the major problems. There were several other smaller issues related to attacks and weapons that were just bizarre decisions.
It was far from perfect. I guess I just looked at the game very differently to other people. I saw it was a first person with depth, rather than a shallow RPG. Stealth isn't worth a damn in Half-Life 2 / Bioshock, etc, but in Oblivion it really was a viable option and one that I used considerably. It was often better to sneak about than fight countless guards, unlike the "stealth" in Crysis where you might as well just kill everyone.

To me, RPGs are defined by meaningful choice and consequence. Every choice should have potential short- and long-term consequences. If a game does this, it is a good RPG.
The problem is you're looking to see whether it's a "good RPG" instead of whether it's a "good game".

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