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well say by Golly.... |
Jul 21, 2008, 00:14 |
Shataan |
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another illustrious original AVP forumer rears his head! Good to see you Ventura. It has definately been too long. Yeah, Sado and I are still around. So is Dev-null. lol
I really liked the 1st AVP movie best. Altho it still FEELS cartoonish. A tad too clean/cutezy. Unlike the Alien movies grittyness. AVP R, was a royal clusterpooch imho. That movie really hurt the movie franchise end of it.
I agree. The gaming potential hasn`t been touched yet. An Unreal 3 powered AVP would truly rock. But the level design has to be there. Especially for the mp end of it. The designers`d have to approach it from anything BUT a gamer level designer mentality. As in, not quakelike. Or else they will fall into old bad habits et al. ;p
As long as they can suck the players into the gameworld, suspend disbelief and all that, it`s all good. I really hope we don`t get just great skins with generic quaker play.
My main problem with Monolith has always beenthat they have a pretty unique game design recipe for both design and visuals. It is like they cookie cut their games, and just use different yet similar skin/character design.
Look at both Tron and AVP 2. Heck, while we are at it, and in NOLF. You could drop the characters from either game into the other games, and not skip a beat.
AVP however imho is not your average franchise, and requires anything but going by a set game design recipe. In the end, whoever does Aliens/Preds/Marines, if they stick to the movie visuals, designs, sounds formula.... ya can`t go wrong. So far, GearBox is on their game in this respect. Here`s hoping! ;p
This comment was edited on Jul 21, 00:15. |
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