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14. Re: raytracing. Jun 12, 2008, 15:31 morose
All it said to me after comparing the different versions of the games was that Carmack is moving in the right direction with his super texture focus at ID. Reflections, refractions, and shadows are such a small part of what makes most games immersive that devoting the kind of horsepower to it to make those things perfect seems like a bad investment to me.

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