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44. Re: No subject Jun 5, 2008, 01:51 Creston
We should probably give credit where credit is due. Even Carmack has to pay homage to the first, true 3D engine... Ultima Underworld: The Stygian Abyss developed by Blue Sky Productions (later Looking Glass Studios... System Shock, Thief, et all). Unlike Carmack's Wolfenstein 3D, UU:TSA featured a freedom of movement not seen in Wolf 3D in that players could mouselook up and down. Truly an amazing feat in its day.

Ultima Underworld went much farther than that, actually. It was actually true 3D in that you could walk underneath a bridge, go up a flight of stairs, then walk on that self same bridge you just crossed under.

Engines like Doom and Build (Duke3D) couldn't do that, even though they came out quite a bit later than the Ultima Underworld engine.

God I loved those two games. I think I still have them...


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