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12. Re: No subject May 29, 2008, 12:42 Hyatus
 
I don't think he means he wants to play an arcade-y blaster, exactly.

He's bringing up some valid points, here.
It's not like it's an easy task to "wing-man" in these space-sims. Most of them make it feel like you're sitting at a monitor while doing target practice. It's difficult to look around and spot your buddies.

Plus, these games typically leave out a lot of features that co-op in space requires: voice-chat, sending targetting info, constant ship-markers, etc...

Not to mention that the AI wingman code isn't usually terribly realistic.

It's hard to command a wing.

 
 
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