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32. Re: No subject Apr 16, 2008, 16:43 Jedi Master
RTCW:ET and ET:QW are the same game, with the change to near future from WWII and the addition of great bots, and going to a modified Doom 3 engine from Q3A-engined.
The preceding RTCW MP was similar to this, but it was changed for RTCW:ET. In ET:QW, you have to guard the MCP (or stop it) as it moves along a path. In RTCW:ET, it was usually a tank of some sort. You had the same classes deal where you usually needed some of every class in a given game to get things done.

UT's Assault mode (from UT and UT2k4) vaguely fits this, but not Onslaught (now Warfare). Although there are spawn points you can take or lose, they're not vital to winning a map, they merely help lower the delay between dying and getting back to the fight.

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