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22. Re: No subject Apr 15, 2008, 23:47 >U
 
Could you sum up what you like about it?
This game isn't a Quake 4-themed version of UT2004's onslaught mode like I wanted and expected. It is more of a Battlefield 2 clone with one side being loosely from Quake 4. So if you are expecting Quake 4-style weapons and movement with the addition of some vehicles and objective-style gameplay, you will be disappointed. The game is rigidly class-based (although each class is a little more diverse/flexible in its weapon selection and roles than simplistic class-based games shit like Team Fortress 2), and the GDF side might as well be called the U.S. military from Battlefield 2 because that is basically what it looks and plays like. The game is also somewhat complicated for a vehicular FPS game, however for those bastards who constantly complain about FPS console ports lacking depth, this game has that missing depth they have been clamoring for. There's no way this game could be played fully with a gamepad. It needs a keyboard, and a full one at that if you want to do everything and do it quickly.

So, despite the game not meeting my initial expectations, it did grow on me the more I played it. Unlike Team Fortress 2, this game comes with a decent selection of twelve large and varied maps, multiplayer bots, a real SDK that includes source code to the game, gameplay with some depth to it, and DRM/copy-protection I can live with (absolutely none for offline mode and a basic key check for online play). Once you disable the game's spyware (the ads and tracking and Punkbuster) like I did, you have a solid, modern multiplayer FPS game that's a better value for the money than a game like Team Fortress 2 which costs as much or more and delivers a lot less.

This comment was edited on Apr 16, 02:09.
 
 
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