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73. Re: ... Feb 19, 2008, 07:39 CJ_Parker
True, Oblivion doesn't restrict where you can go by "fencing you in". But, that tradeoff comes at a horrible price.

No, it doesn't.

The price of that tradeoff is that Oblivion mostly just has a generic, empty, hollow world.

That's 100% grade A bullshit.

That you can go anywhere you want doesn't matter, because there is very little, if any, meaningful content anywhere in that world.

Yes there is. You just got to *gasp* actually put some effort into finding it instead of being railroaded towards it like in The Witcher where you just can't miss any content unless you intentionally choose to ignore it.

Oblivion feels like a dead, hollow world.

You already just said that like two seconds ago, you Alzheimer clown.

The Witcher feels like a living world because it develops all your relationships with the NPCs to do a fantastic job of making them seem like real persons. Oblivion doesn't even begin to scratch the surface of that.

Bullshit. Oblivion has a bunch of excellent NPCs with fleshed out backgrounds and naturally hordes of pretty generic filler NPCs that are simply needed in a world of that scope.

By The Witcher "fencing you in", it is able to create a game that chockfull of meaningful content.

You really do suffer from Alzheimer, don't you? Or is one of your parents a fucking parrot or something?

Every event feels like it's really happening, every person feels like a real living person. Everything in the world feels living.

No, it doesn't. The "fenced in" crap alone and the fact that your movement is very limited and the fact that the game has no Z-axis but that it is only pseudo-3D make it feel infinitely less believable than the world in many, many other games. Actually the world in The Witcher in many ways feels like a stage setup just made for the player to play on and in and around with. It feels artificial and generic.

The Witcher does have quick travel, by the way. So no, travel is never a chore in The Witcher.

Yes, it is.

Subquests in The Witcher are very complex and well done, not sure how Oblivion has any subquests that can even try to compete.

Quests like the one where you enter the world inside the painting in Oblivion are infinitely more creative and better done than any single quest in The Witcher.

As for saying the NPCs in Oblivion go off and do their own thing. That's a joke. All they do is ignore you when you kill people in front of them, or go stare at walls for 6 hours in a row, then go home. Here's some good links to show how the "brilliant" Oblivion NPCs go off and do their own thing. The Witcher doesn't have any immersion-breaking, ridiculous NPCs like this. The Witcher's NPCs are a billion times more believable than Oblivion's and don't behave in ludicrous, immersion-breaking ways as Oblivion's do.

100% grade A bullshit once again. Just because a couple of NPCs out of hundreds do some stupid shit every once in a while doesn't mean that all NPCs do stupid shit all of the time. Quite the opposite. Those AI glitches are a rather rare occurence. If you really would have actually played Oblivion instead of just watching "omg teh funnieeeh vidz" and repeating what your hardcore elitist RPG retard friends told you then you'd know it all to well, too.

In essence: Go. Fuck. Yourself. In. The. Ass. Long. Time.

Thank you,

Your friendly neighborhood bro C.J.
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