Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Report this Comment
Use this form to report the selected comment to the moderators. Reporting should generally be used only if the comment breaks forum rules.

2. Re: Hmm Feb 14, 2008, 16:22 Slaughter
 
Come on! Adventure games these days are so simple it's impossible to go wrong. In the situation you mention, you're tied up, and thus can't move anything. There's also a thug in front of you planning to give you a beating. Since you're not gagged, how do you imagine you can manage to move with the help of your tongue and an angry thug in front of you...?

I'll grant you this is one of the more complicated things in the demo, but that says more about the simplicity than anything else. In the good old days you had an inventory full of things, with no apparent logic as to how they are to be used, and plenty of ways to walk. In this game you have only a few things in the inventory, and they disappear as they're used. Adventure games is often about solving puzzles. What's the point of an adventure game if there's only one path to walk and everything is obvious?
 
Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
 
Subject
  
Optional
Message
 
Login Email   Password Remember Me
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 




footer

.. .. ..

Blue's News logo