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35. Re: Read about this a day or two back... Apr 13, 2007, 14:38 Ecthelion
 
You're right. Nostalgia always warps are memories. Usually we forget the bad and only remember the good. Of course some people (negative people) are the exact opposite.

Anyway, I just feel the chances of Obsidian doing a Fallout sequel the right way are about ten times more likely than Bethesda doing it right. Not that it will be perfect if Obsidian does one. But that doesn't mean it can't be good. The original games were not perfect. (ducks and covers expecting rotten fruit to be thrown)
Finally. It's about time someone dared to call Fallout 1 and 2 imperfect. The two times I've almost finished Fallout 1, I've hit the same bug that makes my savegame corrupt (and of course, the second time I forgot about the bug and only used one savegame). I've actually never quite finished the game. And don't get me started on the problems with combat. While the base system was good, it was really annoying having to wait for the computer to finish moving when there were 30 enemies. One of the very few improvements in Fallout Tactics was the inclusion of the real-time combat mode.

But ask anyone who doesn't like Oblivion or NWN2, and they'll say Fallout is the best game ever made.

Oblivion was NOT an open ended game. It was a sandbox game, but it had only one ended that came at the end of a completely linear questline.
STALKER is a better example of an open ended game in that it had several different endings.
"Open-ended" is not the same as "open ending." There are plenty of games with a linear main story that are open-ended. In fact, one could argue multiple endings aren't really open-ended. After all, the majority of games with multiple endings don't diverge from the linear story until the end, and even the ones that do usually only have a few non-linear choices to make during the main storyline. It's impossible to do a story without a lot of linearity.

I guess I just don't see as big of a distinction between "open-ended" and "sandbox" as some people.

 
 
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