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Re: Sure Todd |
Mar 10, 2007, 00:07 |
Riley Pizt |
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The problem is that they are too arrogant to admit that a lot of what gets released is considered by many to be not worth the price of admission. Amen. The problem is simply that developers spend so many long hours per day and so many months or years working on the same game that they don't want to believe or at least admit it when their game is not well received by the public. So unauthorized use is the scapegoat. There simply aren't enough consumers willing to buy all of the games that get released on the market, and the developers and publishers don't help matters with their sales and pricing practices.
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