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Re: This could help PhysX |
Mar 21, 2006, 01:29 |
Shadowcat |
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I have news for you, GPU's have supported fluid and cloth simulation since before PPU's were a gleam in someone's eye. If by "support" you mean "can draw polygons for", then this is correct.
The pages you refer to are circa GDC 2003. If you think that the Ageia folks only began to contemplate this stuff sometime in the last three or four years, you're nuts.
Hell, even I was thinking about dedicated physics hardware back when I got a Voodoo 2, and I can assure you that there was no shader languages or fragment programs running on that thing.
I remember that a friend of mine assured me at the time that what with the relentless progress of CPUs, and the additional I/O issues inherent in moving such operations to an external card, dedicated physics processors would never happen
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