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This could help PhysX |
Mar 20, 2006, 19:52 |
Shadowcat |
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I see a lot of people saying that this will kill PhysX, but I beg to differ.
The problem with the first dedicated physics card is that the market for it is tiny. Game developers can't make games that require it because few people will have one, so the initial uses for it will be just a bit of added glitz. I want it to become prevalent due to the long-term benefits, but it seems like a hard sell even to me.
But if nVidia can add hardware-accelerated physics with nothing more than a driver update, suddenly there's a vast customer base with hardware-accelerated physics already in their machine. That means developers actually have a market to develop for, and the hardest problem for PhysX is suddenly solved by someone else! (provided the two approaches are sufficiently compatible).
So 'all' the PhysX guys have to do is create a superior solution.
The games will come, and if CPU+GPU+PPU gives you better performance than just CPU+GPU then people will buy that PPU.
edit: oops, I see that Beamer actually said a lot of this already. This comment was edited on Mar 20, 19:57. |
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