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36. Re: Its nice to know Oct 28, 2005, 13:06 Orogogus
 
I am really surprised at the lack of thought and creation in this little column. Maybe the game I would design would be too smart for most of you to play?

Possibly - although, you know, the word you're looking for is creativity, not creation. Or possibly you just need to understand that if you give us a spaceship, some of us would rather spend more time in space and less time dicking around on foot. Frankly, the lander craft was one of the most tedious parts of Star Control II and Starflight, like a not-especially well-designed or interesting minigame. Walking around in the spaceport [i]was[/i] the most tedious part of Starflight.

I don't happen to be enamored of X2's gameplay, but I understand that it's for people who want to run their own empire in space, which is not something you could do in Elite. Well, good for them. However, you have it drilled into your head that everyone who plays space games really wants an RPG cum Astro-Grand Theft Auto game, which isn't the case any more than it is for trade empire sim. Bully for you if someone makes the game you want, but I'll thank you to get off your high horse in the mean time.

 
 
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