|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 31. |
Re: No subject |
Oct 5, 2005, 07:12 |
aldo_14 |
|
|
s that guy on the left a short guy jumping, or a little bit in the distance? Even if we accept that he is farther away, we must now assume all the models are the exact same size, which may not be true. In the end, to fully understand the position and sizes of these characters, we have to assume everything, or rely on models clipping into the ground which won't be happening on flatter ground. Adding a spot blob shadow below them is not glitz, it is visual clarity when using this camera angle.
Father Ted: Now concentrate this time, Dougal. These he points to some plastic cows on the table Father Ted: are very small; those pointing at some cows out of the window Father Ted: are far away...
(I can't tell myself, either. Textures are a bit shit, as well, which might be a factor. Although you can look where they're clipping through into the ground, perhaps
EDIT; actually, now I think of it, it's pretty simple. For whatever reason, there's no sense of depth. Lighting would help that, but IMO it's probably as much down to a lack of reference points; some, I dunno, shrubbery at the very least would provide visual context)
Freespace 2: Lost Souls http://www.sectorgame.com/aldo/ This comment was edited on Oct 5, 07:17. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.