and here i was thinking that i was alone with my take on the wildly innacurate guns in BF2. i can go in spurts wher i hit guys 1 shot 1 kill and i can barely see their heads, to 20 shots up close and he doesnt die. the hitscan is horrid and the weapon damage appears random.
its a good game in concept.. but why can't it have ET-like physics? it seems to me that ET:QW will be exactly what i need.. perfect physics/damage/hitscan and vehicles that follow suit.
grappling hook... hrmm. if only i could import my Quake1 Thunderwalker CTF guy into BF2..i'd show them what a real grapple hook should work like.