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39. Re: FFS Tim go back to school Feb 18, 2002, 02:07 anon@203.87
 
G'day Tim..
30 players on an ADSL hmm, kinda explains the lag. FFS, 30 players RTCW runs bad on a 6mbit/1.5bit ADSL server, and thats using tried and tested netcode.

You say you have been writing games for 8 years? Why then do you seem to think that westwood is able to import HL-Counterstrike's netcode into their engine? Sentry guns? Wow your a god.. lets all bow down to you, o mighty coder.

Does anyone happen to remember the state of the netcode in the avp2 demo? It sucked, but they fixed it. I'm sure WW will do the same, and most likely before the game is out.

BTW, WTF has the download time got to do with the quality of a gameż Please just back to school or find a Dyslexic support group.
 
 
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