|
|
 |
Report this Comment
Use this form to report the
selected comment to the moderators. Reporting should generally
be used only if the comment breaks forum rules.
 |
| 216. |
Re: Stopped reading at page 9... |
Jul 6, 2005, 17:01 |
Creston |
|
|
However, it's not like there weren't able to find a publisher. They (supposedly) weren't able to find a publisher that would give them the freedom to make the game they want.
Granted, however, usually this means that the publisher doesn't like what they see / read. Now, most publishers have the average IQ of my F key, so that's not saying much, but if Sin2 was a blowout AAA title, I think that SOME publisher would have said "Holy shit! Yeah we'll put this on shelves for you! More hookers!"
There are several developers who CAN go to a publisher and say, this is what we want to make, what do you think, and get their game made the way THEY want it. Not many, but they are there. THEY are the ones who usually make the AAA titles.
While I'd prefer $15 a-pop, small money spread out over the course of months isn't so bad
Sure it's only 20 bucks, but I'm not that rich that I'll habitually toss 20 bucks down the drain for whatever. 6 hours, which is probably 4 once it's all said and done for 20 bucks is not value for money, in MY opinion, but to each his own
Creston
Edit : Well, it seems that the SIX hours per episode deal is already off, like some of us have predicted.
We really want to look at other competing forms of entertainment and have pricing that provides a great value to our customers comparatively. If you consider the cost of going to a movie or purchasing a DVD, that's what we want to compete with...Looking at those things, we are targeting a sub $20 price for three to six hours of gameplay per episode
Now it's THREE to SIX hours per episode. Does anyone still want to say how they feel this is good value for money?
This comment was edited on Jul 7, 09:29. |
|
 |
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.