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Weekly Update |
Jan 20, 2005, 10:36 |
Undead Scottsman |
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Valve also made good on their weekly update.
Wednesday, January 19th 2005
Last week marked the end of the Half-Life 2: Deathmatch level design contest. We received over 200 submissions, and we're going through and playtesting each one. There are a number of great maps in here, and we're already having trouble picking the clear winners. The release of the winning maps will coincide with a release of Half-Life 2: Deathmatch, which will include two new weapons: the Slam and Stunstick.
Also of note for level designers and Mod builders: there will be an update to the Half-Life SDK this week which most notably will include source files for six Half-Life 2 maps.
Lastly, work on Dave Riller's new map cs_compound continues, along with the other projects we're working on here at Valve. We'll have an update on the map and our other projects next month. For those who don't know, the "Slam" was like a satchel charge in the Alpha (Drop a slam, wait for someone to get near it and hit the detonate button)
Sincerely, Jeremy Dunn
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