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6. No subject Oct 20, 2004, 02:28 FloppyGrandma
 
I hope you're all ready to jump in your ship, wait for space to load, fly for 5 minutes toward your target, finally have the target spawn when you're waaaay beyond firing range, have your targets killed by a stooge flying around shooting at everything, and then land, load your planet zone, run to your nearest trainer to get another exciting mission of goto X and blow up the Y pirate/flight ace. Weeeeeeeee, star warsy.

Or the even more exciting missions of taking off from naboo, flying to some empty space zone like dantooine to kill the pirate/flight ace, and then unable to take on any more missions because you can't hyperdrive back to naboo space because it's too full. Excitement. (And the best part of that is, it doesn't tell you the zone is too full until you wait the 20-30 seconds for your hyper drive coordinates to compute and finally count down.)

SOE = the world's dumbest game design decisions.

 
 
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