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Re: well listen |
Aug 2, 2004, 11:21 |
m00t |
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Most console games lock their framerates. It's just easier to deal with if you have a consistent target.
Some games lock for 60, some for 30. Some even scale down to 20 in highly detailed areas. It's just the nature of things.
You can have a smooth and enjoyable experience at 20 fps if the camera isn't moving too fast. Though the higher the differential the higher the frame rate needs to be to remain smooth.
And you thought the bastards that limited your camera turn speed to 2 rpm were doing it just to frustrate you...
I'd like to see a day where everything is locked at 60 (or better, 83 where I can't see it flickering) and spare cycles are spent pre-calculating things for the next frame.
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