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Re: No subject |
Apr 8, 2004, 10:33 |
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"The UT2k4 physics are certainly nowhere near the level of physics in most new games. And I never found even the ragdoll physics of UT2k3 impressive (gimicky is more like it)."
I think what a lot of people confuse is that physics is a force in a game. There are a lot of factors that can make something appear unreal. Designers are usually given a lot of control in order to get something playable... not necessarily realistic.
As the lighting model in any 3d software is, you have all manors of variables that give you control to make it incorrect. This doesn't mean the underlying processes are wrong, more the user has intervened to get the look or feel they want which is not necessarily realistic.
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