We had a hint of this at Quakecon 2002. After the keynote (I think it was after the keynote) about 20 or 30 of us piled into a room for a little Q and A with John C. I seem to remember him discussing tick rates and how it was going to limit the maximum multiplayer limit. I guess it makes sense that setting a hard limit imposes a relative performance from all machines in multiplayer and probably does something to guarantee a certain level of performance overall.
Doesn't really matter anyway - 60fps is certainly fast enough.
Of course, everytime I say that I feel a little like Bill Gates - "No one will ever need more than 640k"
'Got CS...gas?' This comment was edited on Oct 23, 10:39.