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17. Re: America's Army: Operations has had it... Sep 2, 2003, 17:17 anon@216.23
This is true. But that's a symptom of developers using hardware that's close to matching system requirements. When you have companies who push the envelop of technology and development using state-of-the-art hardware, like iD is doing with Doom3, and Epic did at the time with Unreal, you're going to end up having more support for the bells and whistles like that.

Game companies who focus on low hardware requirements have no need to code specific instructions for top-of-the-line hardware because they're not targetting that demographic. When it comes to spending an extra day tweaking the rendering engine to perform better on 500MHz computers versus adding support for mouse buttons 4 and 5, guess which they're going to prefer if they're aiming for a low-end system, rather than a high-end one.

It would be better if the milestones panned out better, along with scheduling, but that's not a perfect world.

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