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153. XBox and DoomIII Jul 28, 2003, 20:50 ProdigyXL
 
I've read somewhere before that a port of DoomIII is extremely viable on the Xbox. Technically, it should run DoomIII with most stuff on at least 30FPS. Remember a console has a closed environment, no overhead. I'm sure id can port it well enough if they want. I truely doubt however that this delay has anything to do with a port. If id could ship before Christmas, I'm sure they would. Don't expect to see a dual release of the PC and XBox versions. Id said it themself, it's the art content creation that is taking so long. I mean, 5 steps to create a single texture, thats a lot of work. All you console fanatics I can assume can rest assure that a port is coming at some point, just don't expect it for for at least another year post launch. Remember the ports of Doom, and the Quake series to other consoles? They didn't show up for a good year or more since the orginal release. And remember, they made Quake III run great on a Dreamcast, who ever ported it. That being said, everyone should be able to relax and realize at some point they will play the game, on some machine. It's all a matter of time now.

 
 
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