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9. Re: What game should I play next? Jun 20, 2011, 13:10 Beamer
Ok, after deciding that I have no skill left at MI2 (seriously, some of these puzzles are far too arbitrary for me to ever figure them out now, but I remember playing this as a kid...) and after deciding I had zero interest in FC2 (all I did was the tutorial, I guess, but it told me to meet the weapon's dealer, when it actually wanted me to just use the weapon's computer, and figuring out I had to waste a diamond on that took me like an hour of waiting around. Up until that point I'd been involved in zero entertaining combat so I never felt compelled to return) I've gone back and reinstalled X-COM.

Using the Steam FAQs I turned the sound back to the original (I purchased the Win95 version of X-COM years ago and had been playing that, so I was used to the lesser sounds), I got rid of the sound lag, etc. I then used XCOMUTIL for the first time, but only threw half of those ideas in (but now I can play a harder game!)

I'm loving it. Still have a billion ideas for improvements, and really wish someone would remake this but let us more closely monitor our units - eg give us a list of every mission they've done, how they did, let us see their changes over time, and let us continue to view their stuff after they die (too often I find myself loading up old games just to recall who that corpse is.)

I used to rename guys and use soldier.exe to bring them back to life when they died, often giving them 50-100 days of injury as a penalty, but I'm doing this first run-through vanilla, meaning I use the time-honored tradition of pairing two great guys with a rookie so that he turns every corner first. If he survives three or so missions he's probably no longer worthless. There's still the everpresent problem, though, of the first guy off the SkyRanger becoming your best guy if he survives a few missions but being unlikely to make it very far, haha.
Music for the discerning:
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