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Op Ed

All Aspect Warfare developer blog #14 - The DRM Minefield.
The key to DRM for developers/publishers is that the longer it takes for hackers to break the game, the more chances you have of actually making some additional money on the game. There is no such thing as a casual pirate anymore. At least not since everyone discovered the Internet and Google. So DRM implementation is not about preventing uncle Tom from making a copy of your game for your cousin Harry. Tom doesn’t need to crack your game in order to make that copy for Harry when he can just go online and get it from someone who already has done the job for him. Heck, Harry can probably do it all by himself. Casual piracy is no farther than a trip to a search engine.

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15. Re: Weaksauce Jul 14, 2009, 17:59 Razor
@ Derek:

Is English even your first language?

Is that, seriously, the best you could come up with? You make me laugh =D

...our games don't leave ANYTHING behind. Never did. Never will.

I read your blog post, you dumb shit.


Safe to assume you mean your own software. Even if that was not the case, you advocate this as being the norm and that the user should just suck it. No, Derek, it is you that should suck it.

If you don't know what you're talking about, either ask someone to explain it to you with crayons or STFU.

You are so easy to aggravate it's comical. Feel free to eat a dick, Mr. Smart =D

Edit: Just wanted to add one more thing.

Removing SecuROM is not the responsibility of any individual developer/publisher. Thats like putting the onus on us to remove DirectX – or any similar driver component – from Windows OS.

So you're comparing a first-party (some would argue core) component of an OS to third party software not actually required to play a game (save being forced by the developer)? Are there no bounds to your stupidity? Derek, do us all a favour and ban yourself from the Internet.

This comment was edited on Jul 14, 2009, 18:08.
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