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| [Jul 03, 2009, 10:59 am ET] - Share - Viewing Comments |
TopWare Interactive and Reality Pump announce Two Worlds II, an RPG
sequel planned for release for Windows, Mac, and consoles this winter. The
Two Worlds II Website is online,
here are a few
screenshots, and here's the announcement: Karlsruhe, 3rd July 2009 –
in the coming winter, the role-playing world of Antaloor will once again open
its portals to PC, Mac and Next-Gen consoles. Following the fantastic worldwide
sales success of the game’s famous predecessor, TopWare Interactive will once
again open a radically new chapter in the fantasy world of Reality Pump.
“Two Worlds II” presents a totally new gamer experience, one in which 2 years of
intensive development has enabled quantum leaps in all spheres: completely
overhauled AI and balancing standards, experienced authors, the active combat
system and the brand-new engine all combine to provide an unforgettable
experience where excitement, sheer enjoyment and graphics rule. “Two Worlds II”
simply sets new technical benchmarks in the RPG genre, thanks not least to its
seemingly unlimited number of dynamic light sources, micro-detail Parallax
Mapping, 24 Bit HDR Post Processing, Space Ambient Occlusion and Human Eye
Accommodation.
The story of “Two Worlds II” is staged a couple of years after Part 1 - and it
will lead you into hitherto unexplored parts of Eastern Antaloor where you'll
find many brand-new locations packed full of atmosphere - from dusty deserts to
awe-inspiring temples.
Alexandra Constandache, the Executive Producer of TWII commented, “We
intentionally opted for a completely independent game with radical new
technology. This was the only way to ensure that we harness the enormous
potential and experience gained from the making of the first “Two Worlds”
project - and make full use of the further technical development of internal
Reality Pump tools that has been on-going since the first “Two Worlds” was
developed. This new release window gives us enough time to systematically
implement both our own requirements and the feedback of the “Two World” fans,
enabling us to create a breathtaking RPG experience.”
AND - we'll shortly be bringing out the next version of your hotly-awaited ““Two
Worlds” magazine, the “Antaloor Post” - and in it we'll tell you all about the
latest developments direct from the developers at Reality Pump! If you want to
be on the inside track when it comes to having inside info about Antaloor, go to
www.twoworlds2.com and register for the newsletter - you won't regret it!
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| 13. |
Re: Two Worlds II Announced |
Jul 3, 2009, 15:31 |
Endo |
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I played Two Worlds. It was fun... for about a week. Attacking from a mount? Sure, assuming you can even control the damn thing properly in the first place. The only reason I used a mount *at all* was for the storage space. I never used it for transportation more than absolutely necessary. Attacking from a mount wasn't even a joke, it was that bad. The online co-op was ok, except it was a terrible pain in the butt to set up, and with the permanent stat increasing items you could get, your character became unbelievably overpowered in no time. Oh yeah, and getting good gear mostly involved just visiting the vendors over and over and over to find the set you liked with the stats you needed to stack with eh... what was it, 100(?) others. Not that it mattered, because the permanent stat boosts let you do anything you wanted with the worst shit in the game.
I never played the single-player much, because I don't care much for open-ended single-player RPGs, and this one just seemed like a game that wanted to be Oblivion except couldn't. Oh, and did I mention that the mounts sucked giant donkey nads? |
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