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Why No Ghostbusters PC MP

Big Download contacted Atari about the absence of multiplayer support in the PC edition of Ghostbusters, and Atari passed along a statement from Dan Irish, CEO Threewave Software, who created the game's console multiplayer component. The obvious reason for this is that the console editions were a higher priority, but at least he comes out and admits that. Here's that bit:

Multiplayer for the PC version of Ghostbusters is something that Threewave and Terminal Reality always wanted to do. However, our focus was on making the console version the best that they could be - an experience that allows multiple players to re-live and re-fight many of the themes from the movies. When we looked at the resources necessary to pull off multiplayer on the consoles and the PC, it became a question of what could we do and still be excellent in our execution.

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28. Re: Why No Ghostbusters PC MP Jun 18, 2009, 03:55 Muscular Beaver
 
I dont care if its $20 cheaper than normally, a PC game that doesnt even have as many features as the already overly simple console version, isnt even worth any more words from me.

WTF, PC games used to have MUCH MUCH more features and were far more complex and challenging than ANYTHING on the console. Look at what happened. Thats like Porsche only doing fucking compact cars with diesels (and no, I dont want to imply that Threewave or Atari is Porsche).
 
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Oh that is so lame... You will PAY for your use of inappropriate dialogue!
- Mojo Jojo
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