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Ships Ahoy - PROTOTYPE

Activision Publishing announces that PROTOTYPE is now available in North America for Windows, Xbox 360, and PlayStation 3, offering an open-world action game with a shape-shifting protagonist. Here's word on the game, which is due in Europe on Friday:

Santa Monica, CA – June 9, 2009 – Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Radical Entertainment’s highly anticipated video game PROTOTYPE has shipped to North American retail outlets, and additionally will be available at European retailers on Friday, June 12. With early critical acclaim, including a 9/10 review from PSW Magazine, the genetically mutated Alex Mercer is set to deliver a powerful, action-packed gaming experience as players begin to unravel his dark, conspiracy-ridden past and become the ultimate shape-shifting weapon!

You are the PROTOTYPE: Alex Mercer – a genetically mutated man without memory, armed with amazing shape-shifting abilities, hunting to discover what created you and determined to make those responsible pay. As Alex, gamers tear through a densely populated contemporary New York City moving with free-roaming Parkour-style fluidity, consuming anybody that gets in his way…assuming their physical form, memories and abilities. Fueled by a three-way war between Alex, the Blackwatch Military Special Forces and a viral outbreak known as the Infected, players venture into a deep, dark conspiracy 40 years in the making!

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31. Re: Ships Ahoy - PROTOTYPE Jun 10, 2009, 15:17 Verno
 
I watched some youtube vids of the gameplay and this game looks very console kiddie smash-'em-up type game with no intelligence required beyond that of button mashing which a chimpanzee can easily do.

WTF I guess I need to play it then bash it as pure garbage.

It's a beat em up, not Baldur's Gate. That's what it has been marketed as and designed to be. It's a sandbox beat em up. The combat system has a lot of depth, that's about it. They never claimed it be anything else, it sounds like you're looking for a different type of game.

I played this for a bit on PC. The controls are somewhat irritating, mainly because the character's turn speed has nothing to do with your mouselook speed. Increasing the sensitivity only makes the slow turn speed more obvious. This is probably less noticeable with a gamepad and since this game doesn't actually require any aiming, it might actually be better.

It would break gameplay a bit because in combat situations you're not supposed to be able to turn on a dime like that. I agree it's initially uncomfortable for navigating the city but I adjusted to it just fine in about 5 minutes. If you want to quickly change direction, you can always use the airdash and rolls.

This comment was edited on Jun 10, 2009, 15:18.
 
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