[Jun 01, 2009, 2:33 pm ET] - Share - Viewing Comments
Valve announces Left 4 Dead 2
, a sequel to their multiplayer zombie
shooter slated for release exclusively on PC and Xbox 360 on November 17, almost
exactly a year after the release of the first Left 4 Dead
a hands-on preview of the game on
Rock, Paper, Shotgun
, and as this release describes, the sequel adds new
items, melee combat, and more zombies:
June 1, 2009 - Valve, creators of
best-selling game franchises (such as Half-Life and Counter-Strike) and leading
technologies (such as Steam and Source), today announced Left 4 Dead 2 (L4D2),
the sequel to the best-selling and critically-acclaimed co-operative multiplayer
Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for
co-operative action games and become one of 2009's marquee titles.
"A large part of how Left 4 Dead became 2008's top-selling new IP on Xbox 360
and the PC was the custom-tailored gameplay made possible by the AI Director,"
said Gabe Newell, president and co-founder of Valve. "With the knowledge gained
from creating the original, new technology, and a passionate team, L4D2 will set
a new benchmark for cooperative action games."
Set for release on November 17, the title adds melee combat to enable deeper
co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball
bat, and more.
Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next
level by giving the Director the ability to procedurally change weather effects,
world objects, and pathways in addition to tailoring the enemy population,
effects, and sounds to match the players' performance. The result is a unique
game session custom fitted to provide a satisfying and uniquely challenging
experience each time the game is played.
Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers
a much larger game than the original with more co-operative campaigns, more
Versus campaigns, and maps for Survival mode available at launch.
Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5
million retail copies since it was released in November of 2008. Left 4 Dead 2
is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be
launched worldwide with a multi-million dollar marketing campaign across TV,
Outdoor, and Online.
"Left 4 Dead was backed by our most aggressive advertising campaign to date, and
resulted in a top 5 showing on two platforms during holiday 2008," said Doug
Lombardi, VP of marketing at Valve. "Left 4 Dead 2 is a larger game and will be
supported with even more consumer and retail advertising programs than the
Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox
Magazines this month. For more information, please visit
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||Re: Left 4 Dead 2 Announced
||Jun 1, 2009, 22:38
Prez is matching my sentiments.Quoted for insightfulness. Between Prez and Sepharo, they've said exactly what I'm thinking.
Saves me typing.
I bought L4D at full price, enjoyed it a lot (except for the matchmaking and lack of browser). I thought it was extremely polished and cinematic. But after playing through just one campaign I came to the realization that I had seen everything there was to do in the game.
-play the terrible vs. mode (MY OPINION)
I was expecting updates... but all I got was a survivor mode which didn't appeal to me at all.
So I'll wait for this to come bundled with HL2:Ep3.
I'm irate that I payed $50 for a game that was short on content at the time, and Valve is not coming through on their promise to add to it.
This comment was edited on Jun 1, 2009, 22:39.