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There's a
Borderlands Interview on IGN.AU talking with Brian Martel, the art
director at Gearbox Software. Among other things, they discuss the game's new
art design, which is says is a no-brainer: "There can be something a little
sterile and cold about contemporary super normal mapped games. I wanted
something a little more human and warm – something that lets you really see the
artists' hand in the work. You should feel the art in the way that good concept
art moves you. That was the genesis of the concept art style. As I sort of
tested it with the artists I could see that they just lit up and got extremely
excited about the idea. A small group of artists, level designers, and I came up
with the style and then we executed a test on a small area of the game. It was a
no brainer after that!"
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