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Borderlands Interview

There's a Borderlands Interview on IGN.AU talking with Brian Martel, the art director at Gearbox Software. Among other things, they discuss the game's new art design, which is says is a no-brainer: "There can be something a little sterile and cold about contemporary super normal mapped games. I wanted something a little more human and warm – something that lets you really see the artists' hand in the work. You should feel the art in the way that good concept art moves you. That was the genesis of the concept art style. As I sort of tested it with the artists I could see that they just lit up and got extremely excited about the idea. A small group of artists, level designers, and I came up with the style and then we executed a test on a small area of the game. It was a no brainer after that!"

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1. Re: Borderlands Interview Jun 1, 2009, 10:30 ^mortis^
 
so it's not 'cel shading', it's 'art design'.
looks good to me whatever you call it.
 
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