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| [May 29, 2009, 09:27 am ET] - Share - Viewing Comments |
A
post to the Sony Station Forums announces that Matrix Online will go
dark on July 31, ending the run for this ambitious MMORPG that tied-in to the
Matrix series of sci-fi movies (thanks Patrik). There is a FAQ about this that
basically answers "no" to the inevitable questions about whether it will be
possible for fans to set up servers to keep the game going, and they also
outline how existing subscriptions will be handled after players take their blue pills: As of June 1, 2009
any currently entitled active player with an account in billing will not be
billed again. For players who have previously purchased prepaid subscription
time via a multi-month subscription service, SOE game time card or other retail
game time card that extends the service period past June 1, 2009, SOE will
refund these accounts for the unused time and where indicated will mail refund
checks to the current billing address on the account. Please be sure to update
your email and physical address in your Station Account as this will be critical
to the refund process.
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| 22. |
Re: Matrix Online to End |
May 29, 2009, 13:13 |
RP |
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PlanetSide was amazingly fun prior to the introduction of BFRs. That was years ago so things could've changed by now, but I think a lot of the playerbase was lost. Last time I checked, they were merging all of the servers into one just so enough players would be online at a given time.
PlanetSide never seemed well-supported. Instead of beefing up command/control tools and teamwork functions, the devs introduced deathmatch-like weapons that didn't mesh with the game. And, let's face it, the "core" FPS mechanics in PlanetSide suck ass: movement, hit detection, cone of fire. Infantry combat always felt a bit off.
The teamwork and combined arms warfare is what made the game worth playing, but SOE never seemed to appreciate that, hence spam-tastic weapons like the Maelstrom and Flail.
In the hands of a more capable dev, PlanetSide could easily have 100,000+ subscribers today. There were plenty of good ideas there, but SOE could never take the game to the next level.
SOE spectacularly ruins their own games (PlanetSide, Infantry Online) and can't even make decent games with popular licenses (The Matrix, Star Wars). Surprised people pay much attention to them anymore.
This comment was edited on May 29, 2009, 13:18. |
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