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So what the hell happened? on Skinning the frog, the blog of Stardock's Brad "Frogboy" Wardell has the latest chapter in the saga of Demigod, the action/strategy game from Gas Powered Games that suffered a rocky launch. He recaps the connectivity problems, which he chalks up to one bad design decision and one architectural limitation, explains why these issues took three weeks to fix, and outlines plans to release a patch as early as today to support proxy servers. He also outlines some issues that remain, and what's being done about them, and concludes with a FAQ describing what is being done to compensate users for these woes, plans for a demo (which would probably be out already if they hadn't gotten caught up in fire-fighting), that two more Demigods are being prepared for release, and lessons learned from the whole debacle. He concludes with a frank assessment of the game:
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