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Demigod Demo Plans

Breakthru on Skinning the frog offers a status report on Demigod by Brad Wardell, who declares victory in the war over multiplayer connectivity issues. He goes into great detail about this, and concludes by promising anyone who bought Demigod at retail or via digital distribution before May 10th (and didn't return it) a coupon that will let them purchase a second copy of Demigod for 50% off. He also outlines plans for a demo, asking the community how best to limit the game while still allowing gameplay with registered users:

We will be working with GPG on the demo but I was thinking of proposing that the demo for Demigod be multiplayer ONLY. Moreover, I would like the demo players to be able to play online with legitimate players. Here's where we need your help: What do you think would be a good way to limit this demo then in order to get people to still buy the game?

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11. Re: No subject May 5, 2009, 10:03 Bucky
It's the multiplayer game with bots. That's all.

This is actually worse than it sounds, as with bots strategy doesn't really evolve. In the early days people were copying the AI strategy and trying to teleport out of a battle that was going badly--great in theory, except that a number of DGs have an interrupt that is far quicker than the 3 second teleport cast time. You don't see teleports being used in that manner anymore, the Wand of Speed has sort of taken over the "Oh shit, run away" role.
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