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Terra Nova Retrospective

Terraforming on IncGamers is a retrospective on Terra Nova: Strike Force Centauri, including thoughts from the game's project lead Dan Schmidt (now a Harmonix designer) about this tactical first-person shooter developed and published by Looking Glass in 1996. The game could be considered a predecessor to Crysis, offering first-person combat in a sci-fi power-suit, and steep system requirements to run ambitious features. Unfortunately, while the game was a critical success, it did not sell well, and the retrospective examines the factors that hurt the game's sales, including delays and the choice to participate in the now forgotten "arms race" of full motion video, which ate up a lot of development resources for a cheesy outcome. For the curious, they also point to a thread called Running Terra Nova on a modern machine on the TTLG Forums outlining the apparently fairly difficult process of getting the game to operate under DOSBox.

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5. Re: Terra Nova Retrospective Feb 27, 2009, 07:18 Aero
 
This was an excellent game. It was pretty advanced for its time, like most of Looking Glass's games. Looking Glass is easily one of the best PC developers of all time when they were on the ball. They just had a few hiccups along the way.

It's a shame they didn't quite keep it up.
 
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