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Op Ed

PWNING 9-5 - Mega-Irony: Microsoft Digs Up Apple's 25 Year Old Mistakes.
"The X360 is a cancer. No, not because it has had a negative effect on PC gaming and I'm a PC fanboy, although all of that is true. It's because it's a product and a business that leeches revenue, mindshare, and resources away from Microsoft's core businesses. The XBox was supposed to be Microsoft's key into the living room -- a way for them to capitalize on the "digital convergence" that would occur there. But it ends up that XBox business unit is really just a fortress in the living room that even the greater Microsoft will never be able to add further value to, and digital convergence may never actually occur... So it's a big ole rotten egg that has stolen from Windows its only remaining 'killer app': GAMING."

AtomicGamer - Video Game U.
"On the up side, the majority of courses are taught by people who know what they're talking about, people who either used to work or are currently working in the industry and there's no way to overestimate the value of that. Game development still being something of an arcane art, any game veteran can tell you that having a mentor who's been in the trenches is worth more than a whole stack of instructional books. So unless you live next door to Shigeru Miyamoto or your dad's the head of EA, a game degree program may be the best (and only) way to find one of these."

Gamasutra - Opinion: Obsidian - Life Of The (RPG) Party?
"Very little was ever said about the Aliens RPG, but I'm sure that I would have played it, regardless of whether it now gets completed. I've found that Obsidian Entertainment, compared to every other developer that makes party-based RPGs, has consistently had the most interesting and forward-thinking ideas about party members and dynamics, whether in games that I like (Knights of the Old Republic II) or ones that I don't (Neverwinter Nights 2)."

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7. Re: Op Ed Feb 26, 2009, 08:49 dryden555
 
I would happily pay for a KOTOR 3 that harked back to KOTOR 1. KOTOR had a semi turn-based combat system that was nearly brilliant. You could go real-time at any point, or entirely turn-based when every decision mattered. Sorry but when Neverwinter 1 came out with its "clickfest" real-time party system and AI controlled cohorts, it was the end of complex party-based crpg's. Neverwinter 2 sealed the bad design, with much of the role-playing numbers completely hidden from you and +5 uber loot sitting on the ground to make everything easier when you clicked your mouse.  
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