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Guild Wars 2 Release Follow-up

A Letter to Our Fans on GuildWars.com follows up on recent reports of a Guild Wars 2 delay, as ArenaNet's Mike O'Brien accurately points out that because the game has never had a set release date, it can't really be delayed, and since he is correct, we apologize for helping cause confusion in that regard. When the online RPG sequel was announced there were plans for a beta test in the second half of last year before testing was delayed, so there does seem to be an acknowledgement of fan disappointment that Guild Wars 2 won't be released this year (which is what the investor materials he refers to seem to indicate), but he wants it to be clear that recent changes at NC West will be to the game's benefit:

There have been some published rumors over the past few days about Guild Wars 2 delays, and I'm writing you today to set the record straight.

You've all seen announcements about restructuring at NCsoft West, and it's natural to wonder whether that restructuring impacts ArenaNet's Guild Wars 2 development. In fact, the reason NCsoft West is restructuring itself is so that the company can put all of its focus into its top-tier games like Guild Wars 2. Our team continues to grow, and has the strong support and financial backing we need to achieve our goal of making Guild Wars 2 the best online role-playing game ever created.

On Friday, NCsoft released investor materials that showed a very broad release window for Guild Wars 2, with the explanation that release timing is still "to be announced." ArenaNet has never given a release date for Guild Wars 2 other than "when it's done." NCsoft's investor materials are a reflection of that philosophy.

I know some fans had hoped for a smaller gap between the launch of Guild Wars: Eye of the North and the start of beta testing for Guild Wars 2, but we communicated last summer that it would be some time before we could commit to any beta or launch dates. Guild Wars 2 is a large and ambitious game, and we're going to take the time to do it right.

I'm immensely proud of what our team has accomplished and continues to accomplish with the development of Guild Wars 2. We'll have a lot more to say when we're closer to release. Until then, we thank you for your continued interest and ask you to stay tuned.

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17. Re: Guild Wars 2 Release Follow-up Feb 17, 2009, 17:18 Prez
 
I dont get your point, why is it not for you???

Because I don't fancy questing for dozens of hours on end for bling?

Because any noob can swoop in and instantly buy the best armor -this I find hard to believe, it takes a while to build up that much money..maybe he was hacking. Either way I doubt the validity of this story.

So unless if by "first bought" you mean "after I had played it for a couple of weeks", your statement is blatantly false.

I wouldn't know the first thing about hacking a game, so you can count that one out. Furthermore, I did not say Night Fall was my first campaign. Admittedly I didn't make this clear, so the fault is mine. I had accrued enough gold through playing Factions to buy the armor. My previous statement meant the first few minutes into the new campaign. It really didn't take that long at all to get the money in Factions (I understand this was in response to complaints that it was too hard to get money in Prophecies). Honestly, why would I post a story that was just made up? I know, this is the internet, but that ain't me. I can assure you what I wrote was perfectly true; I just erroneously left a bit of info out.

Anyway I must not have made my point clear, as it was completely lost in the technical nitpicks. I grew up playing RPG's that rewarded you and enticed you along the way. When I can buy a new campaign and can buy the best armor in the game minutes into it (I called it an island, as I remember water, but honestly, I don't know because I stopped playing and gave the account to my son immediately after this), where is the reward? Where is the enticement to keep going? Apparently these things are there for others in other forms, but the things that fascinate me in RPG's were simply not there for me - hence the statement that this game was not for me.

This comment was edited on Feb 17, 2009, 17:49.
 
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