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Revealing The Power of DirectX 11 on AnandTech (thanks Mike Martinez) is an in-depth preview of Microsoft's next graphics API. They discuss the struggle of OpenGL versus DirectX as well as the struggle DirectX 10 has experienced gaining a foothold in a Vista-resistant environment, before going on to talk about technical details for those who can wrap their minds around all those pipelines, buffers, and shaders. They discuss DX11's advantages over DX10 in multithreading including tidbits like this that even our monkey brain can fathom: "DX11 will be able to run on down level hardware. Of course, all of the features of DX11 will not be available, but it does mean that developers can stick with DX11 and target both DX10 and DX11 hardware without the need for two completely separate implementations." Here's a bit on the long term prospects of all this entailing some good news and bad news:
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