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FINAL FANTASY XI versus RMT

The Official FINAL FANTASY XI Website outlines SQUARE ENIX's past year's worth of countermeasures aimed at curtailing real-money transactions (RMT) in FFXI, as they are violations of the MMORPG's end-user license agreement (EULA). The summary includes graphs showing that that far less Gil (the game's currency) was frozen in 2008 due to EULA violations than in 2007, while at the same time more accounts were banned in 2008 over the prior year, explaining: "it has become extremely difficult for a single character to work for long periods of time and make large amounts of gil. Players involved in RMT have been forced to take methods where they use multiple characters to work for short periods of time to make small amounts of gil. It can also be said that this is due to the amount of gil in circulation decreasing and the scale of the RMT market growing smaller." They also outline the operation of their program that helps automates the process of tracing down RMT; it's called RMT-PWNER, and if that "p" isn't enough to tell hax0rs they speak their language, the program's version number is 1.337. Thanks WarCry and Mike Martinez.

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3. Re: FINAL FANTASY XI versus RMT Jan 8, 2009, 05:32 Zzet
 
The problem is that the grind is part of the game, the reward being currency. They don't want you to get round that and players signed a EULA to confirm it. There's no "if players don't want to grind they shouldn't have to", there's just "if players don't want to grind they should unsubscribe". EVE is different, they allow RMT for ISK via game time cards which, while convoluted, is more or less a thumbs up for buying currency. Considering how complex the EVE economy is I'm not surprised they did that.  
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