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| 13. |
Re: 2008: The Year in Lists, Part 6 |
Dec 15, 2008, 08:13 |
peteham |
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And screw Wired. Prince of Persia was a great game from start to finish... I'm tired of gamers and game journalists alike mistaking a loading screen for added challenge. You screw up, you still do stuff over in PoP; you just don't have to load a game to do it, the checkpoints are seamlessly built into the game. Amen. Well, from start anyway. I'm not done yet
I'm enjoying PoP as well, though the lack of difficulty has little to do with the inability to die. It has to do with the extremely streamlined platforming and simplistic puzzles. It's always very obvious where you have to go and what you have to do. Very true. The game isn't easy because you can't die. The difference between die&restart or get rescued&restart is pure perception. It's easy because it's usually fairly obvious where to go, and you even have a compass-button. Though I don't find streamlining a bad thing, I think they could've been a bit less lenient with timing requirements required to execute a series of jumps.
The dialog so far has been great as well. Better than a certain sure-to-be-RPG-of-the-year for one |
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